Monthly Archives: April 2011

Thoughts from Watson Wu

I have the privilege of getting my first interview with the awesome, excellent, Watson Wu. TTA: First off, some of your work with NFS ProStreet — this game emphasized more on the fun of the game than on the realism … Continue reading

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Do Video Games Improve Real Driving?

Cars and Cafe photographer Alex Bellus took his first foray into filling the driver’s seat in this year’s Chump Car season opener on April 1st at Road America. His good friend and driving game aficionado, Jon Gitlin, also hopped in. … Continue reading

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Rodney Gates on Transformers @ DS

Three articles in one day should make up for my lameness last week. Today the amazing folks at Designing Sound posted a fantastic article by Rodney Gates on his sound design in the Transformers video game. He briefly discusses the … Continue reading

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Video of Damian Kastbauer’s IGDATC Presentation

As was mentioned a couple weeks ago, IGDATC videotapes and publishes video from their group presentations where available. April’s presentation was by Damain Kastbauer, local-ish sound designer. Check out the vid:

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Dyno runs from B4B

As promised, here are some sounds from a dyno run. What you’re hearing here is a Zoom H4n’s onboard mics, uncovered, with the mic level set to 0.5! Normalization in post only required +6 to +8 dB of gain, so … Continue reading

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B4B was cold.

First off, sorry for the lack of posts, things around the house have been busy. I’ve been trying to coerce some people who know what they’re doing to interview with me, but minimal luck thus far unfortunately. So, I had … Continue reading

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Special thanks to Sweetwater

I just have to give a special thanks to Sweetwater for hooking me up yesterday with a great deal on some DPA’s. DPA has had a great package deal, SMK4061, which comes with two 4061′s, two boundary layer mounts, and … Continue reading

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Forza Audio at GDC 2010: A review

As yesterday’s post pointed out, the GDC Vault has slide shows and audio recordings from Forza Motorsports 3 designers Mike Caviezel and Greg Shaw at GDC 2010. I put in links in yesterday’s post, so be sure to check it … Continue reading

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Forza Audio — Read This!

Tomorrow will be dissecting a presentation from GDC 2010 made by Mike Caviezel and Greg Shaw. I suggest you thumb through the presentation material. The .pptx document is available from the GDC Vault here. You can also purchase a .mp3 … Continue reading

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Mike Caviezel on recording cars

I may or may not get some flack for this comment, but for me, right now, the pinnacle of game car audio is Forza 3, by Turn 10 Studios. In my opinion, Turn 10 managed to blend the line between … Continue reading

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