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Tag Archives: audio
SimBin’s Race Room Racing Experience, or R3E for short, has recently gone public-beta and already the footage is showing up on Youtube, sounding great. SimBin has been a leader on the sonic front in the past, and I’m glad to … Continue reading
Check out the Turn 10 audio team talking about how cars make sound, and how those sounds are made into games! Bonus points if you caught my thumbs up at 2:31!
This happens to be my 101st post, and as it’s nearly midnight here on the Pacific coast, it’s also almost my birthday, so I decided to celebrate early with some F1 2012!
I have the pleasure of announcing the launch of RSAudio, the brainchild of Richard Simpson in the UK. Richard started his recording project endeavors at about the same time that I was working on my Kickstarter project. We’ve been discussing … Continue reading
As many of you may know, I had the privilege of going to Elkhat Lake, WI to the Road America track for the Road Race Showcase last weekend with a pair of my good friends. Over the course of the … Continue reading
I just want to share the good news with everyone that the Kickstarter-backed Dyno Sessions recording project has now come to completion. The process has been a very enlightening one and also a very enjoyable one. I’m honored to have … Continue reading
It’s time again for things on the ‘net! First and foremost, Azimuth Audio appears to be doing research for an upcoming vehicle session, and has been posting said research here on his blog. Great resource, some stuff on bikes and … Continue reading
I’ve been in contact with Richard Simpson for almost a month now. We are in similar boats, both fascinated with car sounds and both trying to learn more about producing sounds for games. Richard has been doing his own recording … Continue reading