Tag Archives: auto

Simbin’s “God of Thunder” Anthony Monteil!

SimBin’s Race Room Racing Experience, or R3E for short, has recently gone public-beta and already the footage is showing up on Youtube, sounding great. SimBin has been a leader on the sonic front in the past, and I’m glad to … Continue reading

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Racing Games: A Sound Study

In The Beginning Damian Kastbauer approached me sometime last August about creating what he called a “Sound Study,” which is a scholarly-like look at current-gen sounds in games to deduce what is sonically important and to infer ideas of how … Continue reading

Posted in Implementation, Interviews | Tagged , , , , , , , , , , | 2 Comments