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Tag Archives: codemasters
F1 2012: First Listen
This happens to be my 101st post, and as it’s nearly midnight here on the Pacific coast, it’s also almost my birthday, so I decided to celebrate early with some F1 2012!
Posted in Implementation
Tagged 1, 2012, audio, cm, codemasters, F1, Formula, game, racenet, sound
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An interview with Mark Knight
It’s my honor to bring you the thoughts of Chiptunes extrordinaire and maddest of the mad fiddlers, Mark Knight. He’s been the champion of audio direction in racing games at Codemasters of late. But I’ll let him tell you more … Continue reading
Codemasters Studio Tour!
Ever wondered what it’s like to be inside Codemasters HQ? Well, wonder no more! (Sorry about the music!) Sadly, nothing with the audio team to awe and inspire us, but the good things are: on the building map, you can … Continue reading
Posted in Implementation
Tagged 2010, 2011, Code, codemasters, dirt, F1, grid, masters
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Codemasters’ Formula 1 2011: Huge aural improvement!
I received my preorder for an Xbox copy from Amazon yesterday, and had just enough time to play a couple quick races, but I’ve got to say, wow what a sonic improvement from 2010. The cars are a lot less … Continue reading








