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Tag Archives: engine
Kill Screen: Forza Horizon Audio
Check out the Turn 10 audio team talking about how cars make sound, and how those sounds are made into games! Bonus points if you caught my thumbs up at 2:31!
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Tagged audio, audition, car, engine, forza, horizon, mic, microphone, motorsport, record, recorder, recording, sound, turn 10
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The Wankel “Rotary” Motor
I think Wankel engines are really fascinating, first off. The whole concept of how they work is perhaps a bit baffling, because they are completely different than a normal piston-based engine. Instead of reciprocating pistons, Wankels use a triangular rotor … Continue reading
Kickstarter and its ability to do awesome.
Now that the kickstarter has come to a close, I would like to take a moment and reflect on the process. First, the inception. I have always wanted to do my own dyno recording session, partly for the fun of … Continue reading
Another round of awesome things on the ‘net!
I’ve been rather focused on getting the kickstarter project up, finalizing things for the race car sound study releasing on May 1st, and starting my new job at Nerd Patrol Online that I haven’t had a chance to write about … Continue reading
Rabbit Ears Audio releases Antique Engines
Sound effects recordist Michael Raphael at Rabbit Ears Audio has released an excellent pack of antique steam and gas engines. http://rabbitearsaudio.com/rea009-antique-engines/ While this is a bit of a departure from the automotive here at TTA, I think there’s quite a … Continue reading
New FMod tutorial discusses Car Recording
For those not familiar with FMod, FMod is a design suite that allows a sound designer to plug in audio samples and adjust variables, which then outputs code that can be delivered to your programming team for implementation in your … Continue reading








