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Tag Archives: forza
Check out the Turn 10 audio team talking about how cars make sound, and how those sounds are made into games! Bonus points if you caught my thumbs up at 2:31!
I wanted to wait a bit to announce this since I just finished my ALMS experience post, but I just can’t contain the excitement anymore. I’ve been given an amazing opportunity as a Contract Vehicle Audio Designer with Turn 10 … Continue reading
I originally found this at Reddit’s r/forza, though it has also been posted on the forzamotorsport.net forums recently as well. In either case, Brian Beckman, the physicist behind Forza’s tire model, gives an incredible hour-long presentation on the complications of … Continue reading
I want to wish Nick a warm welcome back! Since our last interview, Forza Horizon has been announced, as has the Porsche expansion DLC for Forza Motorsport 4, so he’s been understandably busy since interview part 1. Here it is, … Continue reading
This is a bit old I’m sure, but I just found the photo to go with it so hush! Before Forza 4 released a number of sources indicated that the team took a Tesla Roadster to record tire sounds. It … Continue reading
I’m adding this to Nick’s interview part 1, but it’s worthy of its own post too. Enjoy!
I’ve finally had the honor of chatting with racing audio hero, Nick Wiswell. For those who don’t know, Nick was the aural mastermind (masterears?) behind the Project Gotham Racing series, a sonic hit in the Xbox 360′s early years. Almost … Continue reading
I cannot tell a lie; the Forza Motorsport series is my favorite sounding game series. Therefore, the FM team holds a special idol-esque place in my heart. Ever since I started TTA I’ve wanted to interview the Forza audio team, … Continue reading