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Tag Archives: racing
Track Time Audio goes to ALMS at Road America!
As many of you may know, I had the privilege of going to Elkhat Lake, WI to the Road America track for the Road Race Showcase last weekend with a pair of my good friends. Over the course of the … Continue reading
An interview with Mark Knight
It’s my honor to bring you the thoughts of Chiptunes extrordinaire and maddest of the mad fiddlers, Mark Knight. He’s been the champion of audio direction in racing games at Codemasters of late. But I’ll let him tell you more … Continue reading
Racing Games: A Sound Study
In The Beginning Damian Kastbauer approached me sometime last August about creating what he called a “Sound Study,” which is a scholarly-like look at current-gen sounds in games to deduce what is sonically important and to infer ideas of how … Continue reading
Posted in Implementation, Interviews
Tagged analyis, auto, car, description, games, how, racing, sound, study, view, why
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The FM4 Great, Nick Wiswell
I’ve finally had the honor of chatting with racing audio hero, Nick Wiswell. For those who don’t know, Nick was the aural mastermind (masterears?) behind the Project Gotham Racing series, a sonic hit in the Xbox 360′s early years. Almost … Continue reading
Jackson Gardner, producer for SPEED sports car racing, has a few words!
I owe a big thanks to Justin “jK” Kircher for getting me in touch with our interviewee, Jackson Gardner. I asked jK if he knew the V8Supercars producer, and he practically set up the interview for me. I can’t say … Continue reading
Do Video Games Improve Real Driving?
Cars and Cafe photographer Alex Bellus took his first foray into filling the driver’s seat in this year’s Chump Car season opener on April 1st at Road America. His good friend and driving game aficionado, Jon Gitlin, also hopped in. … Continue reading
Posted in Uncategorized
Tagged alex, bellus, driving, racing, real, reality, simulation
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